Archive for July, 2011

Debugging Double Patterning without Getting Double Vision

Wednesday, July 27th, 2011

By David Abercrombie

Given that my last couple of blogs on double patterning (DP) might have scared you to death, I figured it was time to bring you some good news. It is unavoidably true that double patterning layout constraints at 20nm and below are going to require changes in all aspects of the design flow, but Mentor Graphics (and, I am sure, the rest of the EDA industry) is working very hard to make the change as painless as possible. One of the biggest challenges in DP design is understanding and debugging DP violation loops. Figure 1 helps explain the uniqueness of an odd cycle DP violation loop.

Figure 1: Example of an odd cycle DP violation loop

The arrangement of polygons at top represents an example of an odd cycle of five polygons. The double-sided arrows between them represent the locations where the separation distance between the polygons is too close for the polygons to be the same color. Combining these “separators” with the polygons they touch forms a cycle that requires alternating colors. The two rows of colored polygons below it detail all the possible ways you could attempt to color the cycle. Assuming that no cuts are allowed, the odd cycle of five shown at the top does not have a valid two-color solution. All solutions are equally wrong, each containing a location in which two polygons of the same color are too close to each other.

The simplest form of marking a coloring violation is to highlight the separator between the same color polygons. However, as you can see, there are many possible coloring choices, each producing a different violating separator, and the choice of which one to show is essentially arbitrary. Displaying a single violating separator also does not make it clear to the designer that s/he actually has five different ways to fix this single odd cycle. Increasing the spacing between the polygons (i.e., beyond the minimum separation distance) at any of the separator locations such that the two polygons involved are no longer required to be the same color will fix the cycle. So the first piece of good news about coloring cycle conflicts is that, for each error, you have multiple options for correction.

An alternative way to show the situation is with a loop or ring, as shown at the bottom of Figure 1. These show all the polygons involved in an odd cycle error at one time, so the designer can see the available options for fixing. Of course, the problem with multiple options is that not all options are created equal—some are better choices than others.

Figure 2: Examples of multiple interactions and cycle propagation in DP violations

Figure 2 provides two examples of how attempting to fix an odd cycle violation can actually lead to creating a new odd cycle violation. On the left, three polygons are involved in an odd cycle violation. The designer can increase the spacing between the top and right polygon, the right and bottom polygon, or the bottom and top polygon. The bottom and top polygon have multiple interactions between them, whereas the right polygon only has a single interaction between it and the other two polygons. If the designer attempts to fix the cycle as shown on the bottom, then the odd cycle remains, because only some of the polygon interactions were fixed.

The example on the right shows a case where a simple odd cycle of three abuts an even cycle of six. The odd cycle is an error, while the even cycle does not have an issue. Again, the designer can increase the spacing of any of the three separators involved in the odd cycle in an attempt to fix the violation. However, as demonstrated, if the designer chooses to fix the rightmost separator of the odd cycle, it then forms a new odd cycle of seven including all of the polygons that were part of the original even cycle of six. This kind of “whack a mole” error propagation can be very frustrating to the designer. Luckily, Mentor has been working on finding ways to warn the designer about these types of issues.

Figure 3: Example of “warning rings” that help predict DP error propagation

In Figure 3, the design at top has two odd cycle violations (shown by the red rings). The error on the left has two orange rings that make contact with two of the separators of the red ring. Notice that these orange rings show additional interaction between some of the same polygons involved in the current red odd cycle. These orange rings are warnings that an attempt to fix the error by changing the separator in that location will result in a new error extending to the location shown by the orange ring. The bottom picture shows the result after the designer attempts the indicated fix. Notice that the red ring has grown to match the orange ring. The issue is that the two polygons interacting at that separator also interact in a second location. Breaking the one separator did not completely fix the interactions of these three polygons.

The error on the right has only one orange warning ring. Notice that this orange ring shows interaction between two additional polygons that are not currently part of the red error cycle. This is a case of an even loop adjoining an odd loop. The orange ring warns you that if you attempt to fix this particular separator in the odd loop, your correction will only create a larger loop including additional polygons. In the bottom picture, you can see that the designer fixed one of the separators that did not interact with an orange warning ring, fixing the design without causing an additional error. These types of “hints” greatly aid the designer in making good choices for fixing DP cycle violations.

Another key aspect of improved productivity for fixing DP cycle violations is realtime feedback. Mentor Graphics recently released Calibre RealTime, which runs within the layout editor to display DRC violations as the designer makes changes to the layout. This capability becomes more useful than ever with DP cycle violations. If you watch the demo video, you can see and listen to a live example of how Calibre RealTime guides the user through DP violation correction, providing almost instantaneous feedback as the designer changes the layout.

YouTube Preview ImageDemo of Calibre RealTime guiding DP debugging in the SpringSoft Laker editor

Although DP design brings some new challenges to layout debug, I think innovative tool solutions are doing a lot to help reduce the pain and improve productivity. With a little practice, it may become as easy as all those other thousands of DRC checks. Do you think these types of capabilities will help you be more productive when working on DP cycle violations? Do you have any other suggested capabilities that you think would be helpful in this area? Let me know in your comments to this blog.

In my next blog, I will address tools and techniques the designer can use to help control coloring, an important factor in DP design methodology.

Author:
David Abercrombie is the Advanced Physical Verification Methodology Program Manager at Mentor Graphics. For the last few years, he has been driving development of EDA tools that can solve the issues in design to process interactions (DFM) that create ever-increasing yield problems. David received his BSEE from Clemson University, and his MSEE from North Carolina State University. He loves to play the guitar, explore the great outdoors, and watch a great science fiction show, but not all at the same time.

A Smart Filling Solution Yields Multiple Benefits

Friday, July 1st, 2011

By Jeff Wilson, Mentor Graphics

A return on investment doesn’t happen until customers actually buy your product, so the most fundamental goal for designers is getting their designs to market. While there are numerous steps along the way, one task that must be performed is adding fill to the design. Fill is like design rule checking (DRC)—it’s not an optional step, because it is needed to ensure the manufacturability of the design. Regardless of the fill technique used (e.g., bottom-up, top-down), a final fill process must be run following the final assembly, and one last verification must be run on the design with fill to ensure the design passes all density checks. Because fill is mandatory, it is critical to find a solution that can complete these tasks in as little time as possible, while providing the best possible fill configuration for your design. Overall fill time is impacted by a number of factors, including run time for adding the fill, and analysis time to ensure that fill passes all DRC checks and that the impact on other aspects of the design (e.g., timing) is minimized.

The time required for fill is increasing because of growing design sizes, as well as the complexity of today’s filling process. Fill is no longer limited to improving just the planarity of the design, so there are a growing number of fill-related rules that need to be monitored and satisfied to have first pass success. As the technology continues to advance to smaller features sizes, the types and extent of fill analysis continue to increase. What were once mainly DRC density checks focused on minimum and maximum constraints have now expanded to include density gradient (differences between adjacent windows) and density magnitude (differences across the entire chip). In addition, customers are adding even more constraints, such as perimeter and uniformity of fill spanning multiple layers, to the growing number of DRC checks. To have a correct by construction flow, the fill solution needs to incorporate a robust geometric processing engine that can handle all these layout constraints concurrently.

ST-Ericsson and STMicroelectronics discussed some of these new manufacturing rules, and how they used advanced fill technology to ensure they not only met their design parameters, but also their time to market constraints, for their U8500 Smartphone platform in a recent
white paper. To produce a DRC-clean design that also significantly improved the design’s DFM score, ST-Ericsson chose a solution that integrates an analysis engine with the filling algorithm. Significantly, their fill solution (Calibre YieldEnhancer with SmartFill technology) is based on the same platform that is used for their final DRC signoff, ensuring that fill will not introduce signoff violations late in the design flow. This fill solution addresses all spacing and density checks, such as min/max, gradient and magnitude. The table below shows the improvement in the DFM score ST-Ericsson obtained by using the integrated filling solution, while also saving a week in the production schedule.

The lower the DFM score, the better the design is optimized to minimize manufacturing variation Source: ST-Ericsson

Of course, DRC-clean is the top priority, but right on its heels is making sure that timing constraints are achieved. In the past, good planarity could be achieved without much impact on performance (timing) by simply filling in unused areas of the layout to achieve a metal density target. But advanced node ICs require explicit analysis during the filling process to balance density constraints against the amount of capacitance added to the design. This required balancing act puts additional pressure on an analysis-driven solution to add fill in the correct amount and location. Using a filling solution that can read and write to multiple design databases (such as LEF/DEF, Open Access, and Milkyway) provides confidence to customers that they have a filling flow independent of which tools they use to implement their designs. The read capability allows the filling engine to make informed fill placement decisions (based on both the type of signals and which are timing-critical), while the write capability enables customers to verify their design with fill in their signoff timing flow.

Designers can’t control all aspects required to achieve a positive ROI, but what they can control, they need to do as well as possible. This includes producing a filled, DRC-clean design that optimizes the use of physical space and meets timing constraints, all in the shortest possible time. A correct by construction fill solution combines sophisticated filling algorithms with DRC analysis and timing-aware placement to produce first-pass success.

Author:

Jeff Wilson is a DFM Product Marketing Manager in Mentor Graphics’ Calibre organization. He is responsible for the development of products that address the challenges of CMP and CAA. He previously worked at Motorola and SCS. Jeff received a BS in Design Engineering from Brigham Young University and an MBA from the University of Oregon.